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  • Tutorial - Grid Ride Creation

    Discussion in 'Tracks' started by mR..A, Mar 22, 2023.

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    1. mR..A

      mR..A i didn't break the habit Ghosting Legend VIP Team Balloon Official Author

      Awarded Medals
      Grid Ride Creation

      here's some insight into my process for this type of track, simple but effective grid lines, sometimes symmetrical, always with the ride as main focus

      basic start
      [​IMG]
      first ramp
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      keep it symmetrical with the curve tool, keep an eye on the gaps and line it up evenly
      [​IMG]
      halfpipe
      [​IMG]

      [​IMG]
      light detail to taste
      [​IMG]

      [​IMG]
      example of minimal air time controlled landing
      [​IMG]
      example of full upwards velocity on that jump
      [​IMG]
      don't waste that space, use it your advantage and add things to enhance the ride ( an object to bounce or wall-ride to next platform )
      [​IMG]
      same on other side for symmetry
      [​IMG]
      what is the full forwards velocity from that platform? how far will you travel?
      [​IMG]
      this is as far forward as i got before falling, you can place a ramp here and continue expanding the track outwards that way
      [​IMG]
      what happens if you get to the end of that ramp and turn around? accelerate and see where you end up in the other direction
      [​IMG]
      this is as far as i travelled before falling
      [​IMG]
      place new platform here for smooth transition
      [​IMG]
      this new platform from either way will take you back to the halfpipe and increase acceleration
      [​IMG]
      full speed ahead, see where this takes you
      [​IMG]
      be prepared to travel much higher this time round
      [​IMG]
      here you can recycle that object, i opted for a vehicle placed above ( heli or balloon etc )
      [​IMG]
      now you're in the air you can move to a new area
      [​IMG]
      a new way to travel back to the halfpipe if you so choose
      [​IMG]
      heli timer runs out, use the ramp to travel back to halfpipe and explore the area to the left
      [​IMG]
      end result


      this is how to maximize a small area and keep lots of options open for the riders, recycling and infinite different routes is always fun

      hope this helps,



      mR..A
       
    2. loge_0

      loge_0 ‮‮� VIP Team Truck Official Author

      Awarded Medals
      also, extra tip for readers:
      when using curve tool, if you want a generally more smooth and consistent line it helps to first draw the curve using scenery line and then trace over it using physics lines, i do this pretty often when trackmaking and i think it tends to eliminate most inconsistency in the rides of my tracks.
       
      triip, Sltg28, Cerasium and 6 others like this.
    3. OdysseusSupreme

      OdysseusSupreme Certified Slowpoke Elite Author Team Balloon Official Author

      Awarded Medals
      yeah the physics get all weird on curves and brush lines
       
      Cerasium and Vince0 like this.

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