Recently I've started feeling like new ideas for tracks are running low, I've been playing FR for years and so the typical ramp track just doesn't "wow" me as much anymore. And with that, I'm making this thread for people who want to play tracks that explore unique ideas. They don't have to be entirely unique, so long as they feel fresh and maybe employ a clever mechanic that mixes the game up. Note that I'm not talking about mini game tracks. As you guys (and girls) play tracks, consider sharing the unique ones in this thread for the rest of us to play. To encourage more original tracks being made, you guys can also share your own tracks here as long as they fit the criteria. I'll put all of the good ones in the first post with a short description. Let's see if this works out. 1. synthetica by DrManBearPig: While this is somewhat a ramp track, the odd detail and twisting track work well together to make it feel like something different. The ramps are well made, especially considering they go sideways and upside down at times. 2. 45 degrees by LDPrider: The explanation for this track is all in the title, everything is tilted at 45 degrees. 3. im in love with the coco by pssst: Curved rectangles and floating squares, combined with gravity powerups, work together to come up with a pretty cool sort of turning staircase track with a clever second half.
http://www.freeriderhd.com/t/1689-contest-entry I have to go with this because it isn't the hardest track out there, yet it requires great skill. Theres a decent flow in it to help a little bit but bot allot. And last of all, the detail is perfect for the type of track, well done Ness
These are all pretty unique and because of that, really enjoyable to me: http://www.freeriderhd.com/u/shelbylowry/created Most unique thing I ever did is my track in a circle I think
http://www.freeriderhd.com/t/105754-shattered-dream http://www.freeriderhd.com/t/57072-generation http://www.freeriderhd.com/t/93846-psychosis http://www.freeriderhd.com/t/50981-graveyard-ghost
This is certainly a good track, but is by no means unique, especially considering his newer tracks. I looked through those tracks and picked out Boost Triangles. Both of you are excellent authors, but I know both of your styles and I don't recall any tracks that would fit the criteria for this thread lol...I'm not talking about any track that isn't a ramp track. I'll check both of your tracks still to see if anything that I'm looking for comes up. Yeah this is like a classic to me, I'll add it. I considered Psychosis, but ultimately it's ride isn't very unique which is the most important aspect I'm looking for. I'm looking for tracks that use at least mostly fresh ideas, the majority of tracks in the featured list don't fit the bill and I don't have the time to check out each one.
An excellent choice here not your average track maker http://www.freeriderhd.com/u/todredrob jk this was a joke
Just wanna say that your track in a circle is one of the must unique tracks ever. I think a lot of people have thought of doing a track like it, but you were the only one who could actually pull it off. I know I sound like I'm sucking up to Max, but I think that Magnum Opus should definitely be on the list. Not only does it have a lot of unique parts, but the hugeness of it makes it unique.
http://www.freeriderhd.com/t/188202-experiment-escape http://www.freeriderhd.com/t/1095-mayan-level http://www.freeriderhd.com/t/1138-grid-city http://www.freeriderhd.com/t/199850-subharmonic-redux
https://www.freeriderhd.com/t/96456-daily-thought-process https://www.freeriderhd.com/t/166100-rotate-ii https://www.freeriderhd.com/t/191253-magnum-opus
www.freeriderhd.com/t/136965-mythical-mountain-collab This is a great smooth track, and although there is nothing that different about it, the way you turn around on spikes is really unique and clever.
I completely disagree. I think that the detail is amazing and the track was very well made and fun. The only part that isn't very good is the part with the tree, but other than that, that track is perfect in my eyes.
I can't quite say its size earns it a place here when it isn't the biggest track out there, but there's no denying that it's a great track. It just doesn't add any necessarily unique gameplay. Experiment Escape and Grid City are fairly normal factory type tracks, they don't really mix things up much. I do like the layout of EE though, but it doesn't quite change the gameplay in any way from any other factory trial. Mayan Level is a pretty basic ramp based track, especially for the time when it came out. Apart from the helicopter powerups, which were used as intended, Subharmonic Redux doesn't really do much different from the work of its respective authors. If I was to pick a track like Daily Thought Process, I'd probably go with Crane's Mania. Rotate II's main distinction is its confusing recycling, and while it's definitely a good trial, there have been plenty of others like it. It's not as unique and clever as you think. That track reminds me of the common types of tracks from TrackMill, including the "turning around on spikes" parts.