Yeah, I understand that I need some scattered grass, but I would need an example of that. Also, no bushes, because I don't want the area to be filled with any more focal points
You could make some bushes like the style I do, or add rocks or flowers (as stated above) plants, small trees. Idk just me thinking out loud
Thanks, I guess for some of that, but... Basically, I want an example of how to fill a large area with grass without making anything that draws your attention. Basically, how to do filler grass
I might have an example, I'll attach some pictures of what I do, but please keep in mind, I'm still trying to pinpoint and perfect my style. So what I post might not be completely be what you want. I understand that there is not a lot of grass here but is this what your talking about? .
Kind of, but on a much more large scale, 3D way. In the original picture, there is a lot of open white space in the field. Here it is again, but I've shown exactly what area I'm talking about. Basically, everything that is blue is an area I need to fill with filler grass detail
For a lot of things it can be good to just imply it, you don't have to fill out areas with strands of grass. You can just define the landscape with grass/specks. I think the root of your issue has more to do with the perspective feeling off, it's hard to get a sense of distance so the things in the BG don't look like they're in the BG(looks like it's floating in air). You drew some dense clumps of grass in kinda random spots and then all of a sudden it's just white space, so the sudden shift is drastic making it look off(the contrast makes it look barren), I suggest spreading that detail out(doesn't have to be dense) and letting it fade into the white space. Also you can keep things closer to the foreground a lot more detailed and start lowering the detail/draw more faintly for stuff in the distance. e; if I were to make my above screenshot more grassy, I'd just detail more bits of grass/lines near the foreground but everything else could still stay mostly the same. There's also some alternative ways so I might come back to this.