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Antigrav glitch

Discussion in 'Anything and everything Free Rider' started by cctvcctvcctv, Feb 6, 2018.

  1. cctvcctvcctv

    cctvcctvcctv Well-Known Member

    Since none of this is working when I try to publish it, imma put it here.
    Import this: -18 1i 100000 1i,-18 k 100000 k##
    Slap an antigrav at the start.
    Hold up and right.
    I recommend you to zoom out to 20% so as not to lose track of the rider.
    At around 27 secs the rider will stop registering the track and just go through the lines.
    Placing a few helis to stop the rider, the effect stays even at 0 speed.
    I don't think it has anything to do with how far out I've gone (like the far lands in minecraft) since any new lines placed will make you explode when touched.
     
    Last edited: Feb 6, 2018
  2. mudkip

    mudkip deer irl Elite Author Official Author

    Awarded Medals
    thats just what happens when you break the speed of sound, silly








    it is pretty crazy how fast antigrav lets you accelerate tho; use that sometime
     
    a_drain likes this.
  3. Char

    Char Free Rider HD Developer Official Author

    Ah yes, it's because you're going so fast that you start to go past the line. It's the way the physics are calculated. It's a classic collision problem.
     
    Calculus, a_drain and Phase like this.
  4. cctvcctvcctv

    cctvcctvcctv Well-Known Member

    What? How does that work?
     
  5. a_drain

    a_drain Well-Known Member Official Author

    It's working for me. Very cool. Very late.
     

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