This is a rivalry that's been present since the days of Canvas Rider (as FR2DB) and TrackMill. There's a certain style of track that's popular on both sites. There's a vivid difference too. Not all of the members subscribe to this kind of track, but it's a surprisingly popular split.
ITZ makes a certain type of track, the TrackMill track. It's smooth. It's easy. It has big jumps. It uses the mountain bike. Lots of boosts.
Canvas Rider had a different type of track.
Here and
here are two tracks of mine that show the type. It
flows. It has a mix of smaller, precise jumps and larger jumps. It uses the BMX primarily, but can use the mountain bike too.
To each their own, right? But there's a reason we don't feature tracks like that solely based on the track itself. If it had great detail, it'd be another story. But a stereotypical TrackMill track is made that way for a reason.
Smooth is easy. You can make a smooth track using the curve tool nowadays. Back then, there weren't curve tools, but it was still fairly easy to make a smooth track. Flow is the concept of uninterrupted motion, where everything gradually moves smoothly and precisely. It takes skill to make a track flow. It doesn't take skill to make a track smooth.
Easy tracks are fun to look at sometimes, but they aren't fun to play. You're holding up, letting the track take the bike choose your path and speed. We feature mods don't make simply easy tracks because we've grown to appreciate the ability to actually play a track. We make our tracks more challenging and involved. This is part of the reason why ITZ gets a lot of likes. He makes easy tracks that require minimum effort to play, so the masses of new members looking for an easy track will give the track a like. People enjoy it, but there's not a whole lot of talent required to make it, therefore we don't feature it. Let's take another look at how easy it is to make a track like this.
Code:
50 1i -2q 1i,50 1i 7g 18 9m k bi -a d4 -1i ec -34 fa -50 fu -76 g8 -9m#18 1i 1s 18 26 k,1s 1i 2q 18 3e k 3o -a,3o 18 2g 1i,5a -a 4m k 3o 18,34 1i 4m 18 5u k 6s -a 7g -1i,3o 1i 5k 18 76 k 8e -a 9c -1i a0 -34 aa -50,4c 1i 6i 18 8e k a0 -a b8 -1i c6 -34 cq -50 d4 -76,5k -1i 5a -a,7q -34 7g -1i##BMX
Those big jumps? The bigger the jump, the easier it is to make smooth. Like if you know Earth, it's so big that it looks perfectly smooth from a far distance, but looking at it up close, there are tons of bumps, hills, even mountains that would make you say there's plenty of imperfections. I used grid in the example above. The ramps gradually become smoother as they become bigger.
Mountain bike? The tire has a loose suspension that glosses over bumps easily. The BMX is a lot more susceptible to these little small bumps and rough track. You don't have to be perfect when you use MTB. Try riding the ramp with BMX and then switch to MTB. Even smoother, right? Wow!
Boosts? Using boosts to hold a rider down to the track or to slow down the rider is bad form. Why restrict the rider at all? It only shows the lack of effort in developing a track that can be actually played instead of just having a hold-up with no tricks. The challenge-free way to add speed to the track doesn't add anything special to the track other than instability (only to be stabilized by more boosts) and attracting new members that love the thrill of uncontrollable speed.
It's easy to make these tracks. Feel free to enjoy them. But they are not particularly special. They are simple, formulaic, uninteresting to anyone who has played the track for a long enough time, and in general, just bad tracks. No hate to ITZ, he makes tracks for the newer members, a lot of people enjoy what he does. But they aren't worth a feature.
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