How did you get those inputs? Should ghosts that take the inputs of another ghost qualify for featured ghosts?
Cerasium can copy your inputs in one of two ways. A common script/tool in FRHD is an input display. When you ghost, it shows you what buttons you press, both in real-time and on a ghost replay. The other method is Isekeb's Ghost Hax mod, which outlines the specific inputs at every frame for a ghost in a downloadable file. He then copied your inputs in his ghost humanly. The only way a featured ghost is disallowed is if the person uses TAS, a form of frame rate manipulation, banned ghosting scripts like gravity flipper, banned in-game glitches, the ghost is from an unverified player, or a player is a previous cheater still banned from the OFG thread. As far as I'm aware, what Cerasium did is perfectly legal and was done without any cheats; he just used neat tools to help him get his ghost without affecting gameplay. Copying inputs for an average spacebarer is harder than you think anyway, so don't think it's easy. Cerasium is just goated at the game and was able to pull them off (with a little help from you lol). You can find the scripts on my website under "Ghosting Scripts and Tools". If you don't have TamperMonkey (what is recommended to run these scripts), read the instructions in "General Guide" https://sites.google.com/view/freeriderarchive/mod-tool-script-and-editor-catalog I hope this helps
That was actually the reason I said that. Because I'm not familiar with either of the methods you mentioned, but I thought there was an extension specifically made for showing inputs or something, rather than a script or whatever
Is copying inputs a new technique that was thoroughly discussed before? I don't know if it has been brought up before, but I question the validity of utilizing such tools to replicate part of or perhaps even an entire ghost. Ghosting, in my opinion, is a skill acquired by someone that uses their accumulated knowledge from playing prior tracks to react to tracks in a certain way to perform a ghost. This means that someone without prior experience in FRHD would look at something like a tube and have little to no idea on how to complete it. On the other hand, an experienced ghoster, at first glance, will already know how to manipulate the rider in a way that can get through the tube without dying. Even when faced with something they've never even seen before, they have such a deep understanding of the game that they can immediately draw out possible routes for getting the star, without a single press of a key. This is probably more easily exemplified by non-spacebarrers. These guys have trained themselves for years to know exactly how to optimize jump tracks; they know when to brake, when to pedal, when to lean, how long to lean, all without looking at others' inputs. Is it really fair if someone else can just look at exactly how they did it and then suddenly, they can match your featured ghost? With this new method, there is no more experience or knowledge involved. You are simply aiming to hit the correct time interval with each double-tap while pressing a few keys on the keyboard. Featured ghosts, which measured the ability to react to the track using your own judgement now becomes a measure of how accurately a person can spacebar. You could ask someone who has never played FRHD before, give them a list of time intervals and inputs at each interval, and they could theoretically complete a complicated track as fast as some of the best ghosters in the game. They wouldn't even need to know what each key does, or look at their rider or the track, only the timer. You could even use multiple people to help you copy a ghost, with one person only focusing on the "z" key and getting the intervals right and the other focusing on what arrows to hold down for each double-tap. Yes, one could argue that it is very difficult to spacebar so accurately, but I think it is a different type of difficult, one that featured ghosts should not be judged on. Copying inputs focuses on a vastly different set of skills in which none of them have to do with knowing how to ghost. How can Anonyymi or Cerasium be considered one of the best ghosters in the game's history if the average person walking down the block can do the same thing they can? Essentially, copying inputs feels a lot like tracing and posting someone else's art. Just like ghosters, experienced trackmakers on this game have spent years honing their skills to produce the art and rides that they do. If there was a program that could return all the coordinates of each black and gray line segment that was drawn on a track, you could theoretically "draw" Maple's "Aruarian Sandlands" or armator's "lion trail." Sure, you "drew" that amazing-looking lion, but you really just mapped someone else's work over to your account and posted it. Regardless of how long or difficult it was to draw, it wasn't a product of your skill, it was someone else's. And just like how tracing any portion of an image or track and posting it renders a track ineligible for a feature, perhaps a similar action for ghosting can be considered.
To keep it short, I feel like you're cheating more if you trace than if you copy inputs. Anyone can trace with some degree of quality, whereas copying inputs is only really possible by the best of players, like Cerasium. Tracing varies in size or quality more than copying inputs; some traced tracks may either be exceptional or slightly above average, traced objects may take up the whole track or only a couple of parts. Copying inputs usually involves only the start of the ghost, where players start from a standstill. It is impossible to copy inputs in the middle of a ghost, as the slight variance in inputs between two ghosts means you can't do what someone else did exactly. Tracing is generally disapproved in the communit,y and there are no community tools publicised for that, whereas inputs displays and the ghost hax mod are publicised all over the game. The creators are allowing their tool to be used in a variety of ways. Currently, there are no rules saying copying inputs is not allowed, but I feel it is very hard to do, is very minimal and isn't related to tracing at all. I feel it is similar to copying elements of a player's track by hand, almost an inspiration for a small part of the ghost at the start. There are quite a few featured tracks which have eerily similar elements to other featured tracks. Copying inputs isn't a new concept, but it isn't used widely either. Some ghosts may coincidentally have the same inputs within the first second, but after that, they vary. I do think featured ghosts where the ghoster admits to copying inputs should be put in the other featured ghost, though. Considering the ghosts are done humanly, they could be put in another featured ghost category.
You can copy inputs in the middle of the ghost if there's a vehicle powerup, since once you touch that your momentum and position are set to a fixed state. I do auto cuts where I end an auto the exact same as intended after finding cuts before touching the vehicle all the time.
I was’t specific enough, it’s impossible to copy inputs in the middle of a fast ghost. Copying inputs has really only been used in fast ghosts.
It's really not easy to replicate inputs to the 1/30th of a second anyway. If you can do that without TAS or anything, then I think it should be fair game. I'd argue it's easier to just find your own string of inputs that gets you a faster ghost from the very start.
https://www.freeriderhd.com/t/57072-generation/r/tetrationiscool stolen from me crazy ghost dude, i hope you'll make more of these 246
I think TPlacella should answer to that post again and not focus as much on the tracing comparison. It was silly, but everything else in a_drain's post is fair. I don't think its a fair argument to say that copying inputs is hard and not used widely, when there are now multiple featured ghosts that rely on copying other person's inputs at the start.
https://www.freeriderhd.com/t/53393-snags/r/tetrationiscool stolen from me another sick cut, very nice 245
And how many different users on those featured ghosts copy inputs at the start to win? If only like 5 or less people have achieved a featured ghost that way, then that's by definition not being widely used and difficult to pull off. Because that would mean less than 0.01% of the total playerbase has proven themselves able to achieve that.
I’m saying that it’s not a fair argument to say that it should be allowed because its hard to do and not used widely. It should be discussed because it already has affected the featured ghosts list