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Post Your WIP Screenshot Here

Discussion in 'Tracks' started by Coffee, Dec 15, 2013.

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  1. mR..A

    mR..A i didn't break the habit Ghosting Legend VIP Team Balloon Official Author

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    worms community track is at 5000k. composition done, just have to build a ride and probably got 20+ hours detailing left to do
     
    Zgolex, alexander, G-raffe and 5 others like this.
  2. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Ah yes will try do those normal works lol
     
    mR..A likes this.
  3. mR..A

    mR..A i didn't break the habit Ghosting Legend VIP Team Balloon Official Author

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    thanks man

    yeah if anyone can draw me some worms or explosions.. both would be really helpful at this stage cheers
     
    moinotchubb and Elibloodthirst like this.
  4. moinotchubb

    moinotchubb Well-Known Member Team Blob Official Author

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    upload_2024-4-4_17-57-4.png Around 400kb
     
    Rayb25, dantexpress, Eryp and 6 others like this.
  5. Coated_Badger

    Coated_Badger Coager Elite Author Team Truck Official Author

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    upload_2024-4-7_0-36-51.png

    Putting in the work now.
     
  6. G-raffe

    G-raffe giraffe Elite Author Team Balloon Official Author

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    Volund, dzemas and moinotchubb like this.
  7. AutoBoi

    AutoBoi Active Member Team Helicopter Official Author

    Maple or anyone who can help, I feel like the two colored trees look weird, maybe thats just me but do you have any suggestions on what to do with those trees.
     
    dzemas likes this.
  8. Apocolypse

    Apocolypse Not a popular member Official Author

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    Hey guys, May seem odd but does anyone remember how to copy track codes, I've lost a code from a NTBF track that i posted and was thinking of maybe trying to finish it.
     
  9. nasrani

    nasrani Forum Legend VIP Team Blob Best Trackmaker Of 2024 Official Author

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    Do you mean copy a code from a track that was uploaded? OdysseusSupreme just shared this with me:
    [resource removed]
     
    Last edited by a moderator: Apr 10, 2024
    pawflix and Apocolypse like this.
  10. Apocolypse

    Apocolypse Not a popular member Official Author

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    thank you
     
    Last edited by a moderator: Apr 10, 2024
    Volund likes this.
  11. Apocolypse

    Apocolypse Not a popular member Official Author

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    you can prolly remove this now, don't want people copying stuff that isn't theres XD
     
    Last edited by a moderator: Apr 10, 2024
    pawflix likes this.
  12. nasrani

    nasrani Forum Legend VIP Team Blob Best Trackmaker Of 2024 Official Author

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    [​IMG]
    Don't worry Volund this new track doesn't have any curve lines
     
  13. dzemas

    dzemas Well-Known Member Official Author

    looks cool man!!
     
    nasrani likes this.
  14. Volund

    Volund ithring VIP Official Author

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    love to hear it :' ) cant wait to see this finished, looks sick !
     
    pawflix, alexander, Sidewalk and 3 others like this.
  15. thiccboi243

    thiccboi243 Casual Member Official Author Banned

    Hey does anybody have a good setup for a 15fps animation, I've been trying but I cant seem to make it smoothly go through frames
     
  16. Pie42

    Pie42 Well-Known Member Team Blob Official Author

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    yay, stuff about the game's internals that i can finally answer :D
    as seen in the video below, when teleporting at least 1500 units (7.5 big grid squares), the camera moves instantly, but anything less than that, and the camera has the shaky movement that you've noticed before.
    this is hard-coded into the game because the developers hate fun.

    note that teleporters are interacted with 60 times per second, but the game only renders 30 frames per second. in order to avoid having to redraw frames that will never even be seen, you can use a setup like this: Screenshot from 2024-04-16 22-34-06.png
    (teleporters are 1500 units apart horizontally, and teleporters are drawn on all points of the lines shown, in order, starting from the rider)
    this setup essentially just wastes a tick, causing the game to only render when the rider is in line with the starting vertical position. of course, the position of the extraneous teleporters doesn't matter, but putting them close to where the actual teleporter is will probably be the easiest thing to draw. using this setup, making an animation 15 fps (instead of 30) is also easy. to convert an animation to 30/(n+1) fps, you simply need to draw an additional 2n teleporters over each of the little vertical segments after everything else has been drawn. so to make your animation 15 fps, you can draw the setup as shown, repeating as many times as you need, and then go back through afterwards and draw an additional 2 (2 * n=1 = 2) teleporters over each of the vertical sections.
    teleporters are kind of wacky and don't work super well with a lot of other things, but they're also super cool and have a lot you can do with them, so i hope you enjoy!
     
    Nitrogeneric, Uniior, Maple and 7 others like this.
  17. Wave

    Wave Well-Known Member Official Author

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    I started this fun little track,
    haven't put a lot of detail to it, but if anyone is down to help finish it with me ? :) I've run out of time recently

    upload_2024-4-20_0-3-41.png
     

    Attached Files:

  18. Plenitude

    Plenitude Member Official Author

    i could help I'm good with buildings and such :D
     
    Last edited: Apr 20, 2024
  19. thiccboi243

    thiccboi243 Casual Member Official Author Banned

    Yeah I think ima just use the teleporters from bad apple and delete the drawings cause that seems kinda difficult to get right
     
  20. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    Rough start on drawing my old place
    upload_2024-4-23_18-40-58.png
     

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