holy copium
idk how you can argue that cheating in the ghosting community post-TAS isn't common as fudge, it's not even a debate. the three biggest examples i can think of off the top of my head (there are 100% more that I am not aware of/have forgotten) are symantec, cerulean (is clean now presumably, but cheated previously) and potentially radium (nothing conclusive but plenty of suspect evidence). these players - and many other newer players aside - have gained tens and tens of feats in absurdly short periods of time, where prior to TAS you would seldom see feats in such quantity or of such quality. whilst this can be attributed to the increase in popularity ghosting has seen recently, TAS is also a factor at play here - it's inarguably an influence. in a similar vein, i dont think the argument is that people who were great prior to TAS (RorB, Totoca, BT etc) cheat, but that the people who are considered great NOW have the capacity to or straight up HAVE cheated before. access to TAS is easy and used often by top ghosters on TAS alts, so now the whole feat ghosting concept is hinged on players being honest and not using it - which has not happened, particularly from new players. this gives the illusion that cheating is widespread, when numerically it isnt - but there IS a high % of "top" level ghosters which have or do use TAS. due to this being the case, from the outside looking in, there is plenty to be suspicious about. hell, as it is i am suspicious of you, as 27 feats in one day - more than doubling your feat count - is difficult to believe; whilst i am willing to believe you are skilled enough to do so, there is the ever-present possibility that you TAS'ed in places to gain the new GL title. it also doesnt help that proving someone's a TAS'er is time consuming and difficult if they hide their tracks well enough, and arent blatant with it (if symantec hadnt done the rotate 3 stunt, and had been far more subtle, i dont see him being caught for a long time). also the argument that CR cp system = TAS is literally retarded, if FRHD had the CR cp system TAS wouldnt have a use. TAS exists BECAUSE of the FRHD cp system
Because TAS in FRHD gives people an unfair advantage over others who use the shows-death CP system, TAS in BHR/CR would legitimately provide little to no benefit because there is no unfair advantage to speak of. Idk how this is hard to understand
This is the difference in philosophy between FRHD and BHR/CR CP systems; FRHD punishes you for mistakes, whilst BHR/CR empowers you to iron out mistakes and flex your skill between all of the CPs. I would argue the latter is a more accurate depiction of skill and is infinitely more enjoyable to play, as the CP system accounts for variables outside of the player's control (glitchy ride) whilst also allowing players to prioritise speed over endurance. Preferring one CP system over the other is fine, but saying that the BHR system doesnt punish deaths is a fundamental misunderstanding of the CP system to begin with
Lol, higher frame rate and CP system that doesnt erase deaths is literally the opposite of catering towards new players. The game is harder to play than ever before, which is why FRHD's CP system is generally unpopular in ppl who played the older games. Your question about telling a good player from a decent one is completely stupid, and again youre looking at the CR CP system in a vacuum, rather than how it would work applied to an entire game. For example, if me and Noob raced on any track with a ton of CPs on BHR, Noob would always win, but it would be by a smaller margin than what it would be on FRHD. But the margins of time differential by EVERYONE on BHR would be small, meaning that minute cuts, time saves or micro movements are more meaningful and impressive. Your method (and FRHD's method) of telling a good player from a bad player is their ability to not die whilst playing a track, whereas in BHR the method was solely speed and taking advantage of the deathless CP system. Again, preferring one CP system over the other is fine, but saying that the BHR system cant tell a good player from a bad one is completely delusional
As a tangent on this same point, on BHR I got 3rd place on Magnum Opus. I beat DblU by 6 seconds, Eryp by 27 seconds, mR..A by 50 seconds and darksmoke by more than a minute. I spent close to an hour perfecting this 15-min long ghost, pouring every bit of skill and doing every cut I could to get as high as possible on the leaderboard, and my efforts were rewarded. Yet, despite this, in first place Backtwice still sat pretty... Ahead of me and 2nd place by more than 2.5 minutes. The takeaway from this is that the BHR CP system is more accessible to more players if they want to put the time in, but at the end of the day, the best will still always be the best.
No deaths does not equal flawless, it just means deathless; you still need to ghost the track perfectly fast to be flawless, which is hard as fudge to do. Your perspective of the CR/BHR CP system is not based in reality, there is still a skill gap in the old games (hence why BT, Noob, DS, mR..A etc have been renowned as top ghosters for years before FRHD), them being more user-friendly than the FRHD CP system doesn't mean that there isnt lol. You conflate skill gap with one's ability to not die, which is fine, but making the argument then that BHR/CR has no skill gap because no deaths in ghosts is completely stupid.
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