Sistema Redstone em free rider HD how it works: the player steps on the pressure plate that is connected to a redstone repeater, which passes the redstone through the block and activates the piston, which pushes the redstone block, to deactivate the redstone torch, which activates the redstone torch above opening the iron door.
Unsure if there's a drawing thread or smt to ask questions about trackmaking but I'll put it here. Isn't simplicity sometimes better when making a track than ravaging a track with detail?? How would you go about detailing a track you're working on. Telling someone to detail their track if they don't know how and where to start detailing, how would it help them? Why do some riders focus on detail instead of the ride of the track. Isn't the ride more important than just the visuals? Where do you start.
good question with time you learn to roughly map out a skeleton for a track then gradually build the tracks outer world around it if that makes sense theres several authors who do this really well - interweaving the ride with the detail so that the former doesnt appear separated from the entirety of the track is something that can be achieved by looking at existing authors work and practising it in ur own. the trick is to learn how to seamlessly combine a ride with detail that compliments the track instead of arbitrary detailing with no purpose behind it i was slow to realize it when i started ngl so i struggle with doing this
wow these rumours are really getting out of hand what’s next? a rumour that eryp is now a respectable moderator?