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Discussion in 'Support and Questions' started by RubeGoldberger, Mar 15, 2020.

?

Add anti-cheat to FRHD?

  1. Yes

  2. No

  3. Duh

  4. Duh, that should have been there in the first place

  5. idc

Multiple votes are allowed.
Results are only viewable after voting.
  1. Zenblade

    Zenblade Active Member

    I would like to say, I would have to be really stupid to make an account called notZenblade, and even stupidter to post NSFW tracks which make the chances of somebody buying my gen from almost 0 to 0.
     
  2. BattleBro

    BattleBro Well-Known Member Official Author

    And then and then and then he kicked me and called me a potty and when I cried he and then he he just he laughed at me and kicked me
     
  3. E1H

    E1H Active Member Official Author

    In my humble opinion...:
    1. Actually, banning him is useless, (you can change your IP easily) also I doubt he is using his real IP.
    2. He might is using Metasploit
    3. FRHD code has (many) vulnerabilities as all the programs, the thing here is that Char has to make a quick check over him and fix them
    4. As I can see (maybe I get wrong wrong) he got "Developer Access" if thats the case he (Char) may have been the victim of an XSS
    Hope this is useful :secretcat:
     
  4. LeviAustin

    LeviAustin Active Member Team Helicopter Official Author

    Doesn't matter if this was made by Zenblade or not he still started the whole thing. For all we know this hacker is using Zenblade's gen that he sold. But back to the topic, I don't really know all that much about IP banning and such but other games have a "hardware ban". Don't know how that works in FRHD but it is worth a try.
     
  5. Zenblade

    Zenblade Active Member

    I can assure you, he is not.
     
  6. E1H

    E1H Active Member Official Author

    This guy knows about programming, if not, he wouldn't be generating BotAcc
     
  7. YTY775187195

    YTY775187195 Member

    Plus, he has made several acc to spam 2500+ tracks all named "TrumpNeverDies is king"
     
  8. GREEN_DOWNHILL

    GREEN_DOWNHILL Well-Known Member Official Author

    wow wise words
     
  9. HoneyBadgers

    HoneyBadgers Active Member Official Author

    upload_2020-3-15_21-43-23.png

    This is all I really have to say about it. Something needs to be done.
     
  10. GREEN_DOWNHILL

    GREEN_DOWNHILL Well-Known Member Official Author

    at least people are playing my tracks i guess

    lol
     
  11. Calculus

    Calculus Community Developer Staff Member Administrator Ghost Moderator

    Awarded Medals
    multiply that by 20 or so and that is close to what I have
     
  12. GREEN_DOWNHILL

    GREEN_DOWNHILL Well-Known Member Official Author

    yeah it rrly sucks tho
     
  13. HoneyBadgers

    HoneyBadgers Active Member Official Author

    I have the same problem. I've come on 3 or 4 times over the past day, and every time I have 99+ notifications. Is there anyone that can do something about this that actually will do something about it? my first-place records are now 3rd or 4th at this point
     
    a_drain likes this.
  14. RubeGoldberger

    RubeGoldberger Well-Known Member Official Author

    Awarded Medals
    Yeah, I know I wasn't really being realistic, but I just want to feel like something simple can be done about this. The devs have a lot of work cut out for them (yet again) and I wish there was a way we could help.
     
  15. Zenblade

    Zenblade Active Member

    I could some news that they are using a dynamic ip system, which means an ip ban would have virtually no effect on them.
     
  16. vegetables

    vegetables Active Member

    .
     
  17. Zenblade

    Zenblade Active Member

    or they could verify that the ghost is not broken before using publishing them and they could make a better ghost making system so legitimate ghosts would not break. This would also make legitimate 0:00:00 times possible for those tracks that you start out with the star in your grasp, instead of only hackers being to beat them by inputting large times.
     
    Last edited: Mar 16, 2020
  18. ggar

    ggar Casual Member

    You realize it's insanely hard to make anti-cheat for a browser game like this, right? The only solution is for the client to rely more on the server. Do the timing server side!!!
     
  19. Zenblade

    Zenblade Active Member

    Look at my above post and imagine that in serverside, BAM! Anti-cheat.
     
  20. ggar

    ggar Casual Member

    The way it works when submitting is it doesn't send a replay. instead, it sends a sequence of keypresses that will produce the replay. It also sends the amount of time you spend doing the level - as a client you can change both of these things, so it wouldn't work.
     

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