Okay, so I may not be the best auto-maker in the world of FRHD, but I can do it, and I've been asked by many people on how to make these tracks. I decided to create this thread to try and show people how I roll. Here goes.
Hold Up Wheelies
A classic auto type that is sure to please if what you've got is decent. The BMX is the best bike to use for these, but it can be done with MTB. There are many ways to start these tracks, so here are two that are really efficient and much easier than drawing a line in just the right position which can be a real pain.
1. Begin with a straight, vertical line going through the rider's back wheel, just behind the bar that connects the bike to the wheel. For this one, you can keep the default line that is present when you use the editor. You'll see what I mean when you try it yourself. The rider should pop out of the line in a forwards direction with the front wheel lifting up, thus providing the start of your wheelie.
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To extend your wheelie, draw a line or curve from the end of the existing line extending out. Make sure it is properly connected. Now try the wheelie. If it doesn't work, keep adjusting the line until the rider sustains a wheelie.
Tip: when the rider breaks the wheelie by leaning too far forward, then you need to lower the line's incline. If the rider breaks the wheelie by leaning too far back, then you need to increase the line's incline.
Make sure you are holding up the entire time or pressing which ever button you are using while you test the wheelie so you get the same results every time. It can help by pressing space mid-wheelie to adjust the line as you may only want to adjust a certain part of the line. Using the grid sometimes works but for most of the time refrain from using it so you can position the line without any limitations.
It should look something like this:
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Continue to add lines and BOOM! You have a wheelie. Patience is key, for wheelie making takes time and needs practice.
2. This one is good for starting wheelies that have an sharp incline. Draw a line that starts below the back wheel, angling it slightly so that it finishes just above the rim of the front wheel. It is very important that the line sticks out of the front wheel slightly so that you don't interfere with the start of the wheelie when adding lines. Like the previous technique, the front wheel should lift up when activated.
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Brush Autos
A newly resurrected form of autos, the size 1 brush gives a very fasted-paced and glitchy auto. This style works well with both the BMX and MTB. There is a very specific method for making these autos and I will try my best to explain it.
First, you must move the sliders "brush length" and "trail speed" that are displayed down the bottom of the editor when the brush tool is selected the furthest to the left. Like so:
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Now, to begin the auto. Whether you're using the BMX or MTB, ALWAYS draw the line coming TOWARDS the rider, or draw coming from the direction you want the rider to go. This gives the auto it's speed. You can use lines or create "v" shapes on either side of the rider's wheels to give extra speed. The "v"s work best with the BMX, but can be used with the MTB. Here are some images to further emphasis what I'm trying to explain.
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Concerning Gravity
I have come to understand the use of gravity in autos now, best demonstrated in my track "Gravitate" (link to track:
https://www.freeriderhd.com/t/279451-gravitate).
Whenever the gravity is changed, the direction the arrow of the gravity power up is pointing in indicates where the rider now falls, or is drawn to. When changing the gravity in autos, and you are wanting to keep a wheelie or work using this gravity change, you need to consider this. Now that the rider is falling (I have used the word "falling" mainly because of a lack of a better word) in a different direction you have to make the auto as if you have flipped your screen so that the rider is again falling in the normal direction. This is, of course, common sense but it is a very essential concept to understand when making autos.
Concerning Broken Autos
To prevent an auto breaking when published, export and import the code throughout the process of making it. If the auto breaks after importing a code, then you will have to fix it. If the auto works after importing a code, then save the code and keep adding to it. The auto shouldn't break when published if you've made sure the code works after exporting and importing it again.
So there you have it, a quick guide on how to make autos! Feel free to ask any questions in the comments, and I will be updating this thread every now and then. If you would like to add something yourself to this thread, let me know and I'll include it in this post.
(
ei8ht urged me to do this)
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