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Storage Facility

Discussion in 'Tracks' started by m.m.i, Nov 29, 2015.

  1. m.m.i

    m.m.i Well-Known Member

    So uhm.. here's the track with probably the worst ride ever. Happy raging.

    Anyways, have fun. Or don't. But please let me know your thoughts on the design, I'm happy to hear your construcitive criticism. (that at the bottom is suppossed to be some kind of toxic liquid, I don't like the looks of it either, I can't draw water lol)
    http://www.freeriderhd.com/t/201803-storage-facility-hard/uploaded
     
    Last edited: Nov 29, 2015
  2. Todredrob

    Todredrob Well-Known Member Official Author

    I want my cookie jk
     
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  3. m.m.i

    m.m.i Well-Known Member

    Are you kidding me dude
    There's no way in hell you just did

    huh what
    okay.
    I guess it's not that hard then. lel Gonna edit my first post then.
     
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  4. Elibloodthirst

    Elibloodthirst Well-Known Member Official Author

    Why so many tube tracks yo, I prefer your open out stuff.
    Anyway your grid style is clean and awesome tbh, the track doesn't look like it could take too long but eh. Aesthetically pleasing tbh
     
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  5. Max007x

    Max007x Forum Moderator Staff Member Forum Moderator Official Author Featured Tracks Moderator

    So atmospheric, reminds me of half-life. I really like the floating water stuff and how it looks like no one has been there for a long time :)
    Also everything looks so neat and generally really nice. A big thing I didn't like about the track though, is how you made stuff that is in the foreground possible to ride through, like the section where you fall down to the left of the first checkpoint. I hate hitting stuff to the left and the right of the part where you fall down, and also hitting that same stuff with my head once you're riding on the floating stuff in the water. Not too big of a fan of really narrow spaces and tubes as well. I can't really comment too much on the track since I didn't beat it.

    All in all, nice work !
     
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  6. OutaCtrl

    OutaCtrl Well-Known Member Official Author

    such a good track +1
     
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  7. pssst

    pssst Well-Known Member Official Author

    Dope
     
    m.m.i likes this.
  8. m.m.i

    m.m.i Well-Known Member

    Haha told ya'll that the ride sucks dongers, but this is more like a "real life" factory kind of track, and in real life, things aren't designed for douches on bikes riding on everything. At least all of you like the design, that's nice to hear. :) This was only a little side project as I needed something to work on while pssst was handling CO3.

    Btw Max, you noticed! It wasn't inspired by half life though, more by Portal 2. EVERY track of mine is inspired by Portal 2, that's why they're pipes everywhere all the time in my tracks. But yeah, good eye!

    Eli, that's all psssts fault lol, he inspired me to do more tube-y kind of tracks. I really really really like when things are neat and symmetrical.

    OutaCtrl, thanks!

    Pssst, thanks bro.
     
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  9. MuazSag

    MuazSag Well-Known Member Official Author

    its hard ( for meh ) :mad: .. btw its cool design ;)
     
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  10. TheSouthAmericanGuy

    TheSouthAmericanGuy Well-Known Member Official Author

    Illuminati confirmed.


    Really nice track, I had lots of fun playing it. I was able to beat it without dying once :)
     
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  11. codrey

    codrey Guest

    This may be one of my personal favs out of all ur tracks, I love the feel and look of the track so much. Fantastic job !
     
  12. Elibloodthirst

    Elibloodthirst Well-Known Member Official Author

    Portal 2 inspired, me everytime
     
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  13. m.m.i

    m.m.i Well-Known Member

    codrey thanks so much! It means a lot to me. :)

    Elibloodthirst oh yeah man. If Portal 2 wouldn't have happened in my life, then I wouldn't have ever made "factory"-type tracks with Detail like this. Thx Valve.
     
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  14. Elibloodthirst

    Elibloodthirst Well-Known Member Official Author

    Remember Descent?
     
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  15. m.m.i

    m.m.i Well-Known Member

    Heck yeah I do! What about it?
    EDIT: Oh yeah that was based on Aperture Science.
     
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