First off thanks for all the feedback so far. After many months of development, FRHD has only been available to the public for about a week and we are holding off any public announcements until we make sure we have things running smoothly. We will likely look to spread the word a bit more next week since nothing major has turned up this week, just in time for the holidays! Already this week with help from the community that have found the game and given feedback, we have made several fixes / improvements: [bugfix] - replays would break in some cases when pause was used (we didn't test that use case extensively) [bugfix] - increased the length of replays to allow for saving of some of the longer tracks [improvement] - improved sharpness of lines at zoomed out levels, we may be able to get further improvements but will take a bit more investigation / testing which we will look into at a later time [feature] - server side validation of best time scores (still some bugs to work out but that is close to being complete) [misc] - lots of other miscellaneous changes for site performance and game this week, also lots of time spent talking with players Plan for remainder of the week and next (unless some major bug / issue comes up that needs our attention): server side validation of race replays fully functional with admin tools to remove and/or update players race player notifications both in-game and email you will be able to disable / enable notifications by type from account settings first set of notifications will be for players that have a time in the top 10 and are passed this will give us a framework that we can extend on at a later time, some possible ones include when someone mentions you in a comment race challenge invites game updates mobile "tap to start" instead of game starting immediately after load, bring in line with desktop mobile race from track leader board capability enable hiding / showing big left menu to small left menu at all resolutions (player suggestion) After all that, we have one major task planned for the racing aspect and that is racing / challenging friends, we will talk about that more in a bit but if that was enough to spark some ideas let's hear them! Once we get the per track leaderboard (world) and challenge racing implemented (which should be this month) we will focus our attention on the track creator and campaign. With track creator prototyping done so far, we should have something to show in January. I am personally really excited about the track creator as there are lots of improvements that we can do in that aspect of Free Rider. For all the "Community Classic Track Authors" your feedback and access to early betas of the track creator when we are in development will be encouraged, we want to make your dream track creator with your help. Well that's it for now. And if you have any issues or suggestions for the site, please let us know we are all ears!